Browsing by Author "Nalyvaiko, Oleksii"
Now showing 1 - 5 of 5
- Results Per Page
- Sort Options
Item Academic Integrity in the Conditions Forced Distance Learning(Borys Grinchenko Kyiv University, 2022-11) Nalyvaiko, Oleksii; Zhernovnykova, Oksana; Nalyvaiko, Nataliia; Molotok, ViktoriiaThe article examines issues of academic integrity under conditions of forced distance learning. An analysis of the current state of affairs in the university educational environment in the field of compliance with the principles of academic integrity was carried out. In the course of the study, respondents were asked to complete a survey aimed at determining the phenomena and factors that concern students in the conditions of forced distance learning of the 2020-2022 academic year and to decide on issues of academic integrity. Interviews were also conducted with student volunteers from various courses and universities who studied or are studying in conditions of forced distance learning. The results showed that, unfortunately, the percentage of students who regularly use cheating and incorrect borrowing has grown over these two years, but the reasons for this require further study, but it can already be said that the main factors that influence the manifestations of academic dishonesty in the environment students are: a new learning environment (full online learning), the lack of systematic work on the formation of an academic culture and a combination of low motivation in online learning and a low level of independent work skills among students in a new environment. Based on the results obtained, recommendations were formulated both for participants in the educational process in the context of countering and preventing cases of academic dishonesty in online learning. Digital tools recommended for use in online learning include: Respondus LockDown Browser, Respondus Monitor, ProctorU, Purdue OWL, RefWorks, Grafiati, Unplag, Self Control. The integrated use of these digital tools will both control specific manifestations of academic dishonesty and form a culture of academic integrity based on openness and understanding of the importance of this process for students.Item Computer anxiety of the students in learning process(ХНМУ, 2019-09) Fomina, Liudmyla; Nalyvaiko, Nataliia; Nalyvaiko, OleksiiУ праці виокремлені групи користувачів ПК і названа група, яка найбільш схильна до комп'ютерної тривожності. Встановлено, що при тривожності в процесі освоєння комп'ютерних технологій в рамках навчальних занять продуктивність діяльності значно знижується.Item Determination of the pedagogical potential of the medical institution of higher(ХНМУ, 2020-04-17) Nalyvaiko, Nataliia; Nalyvaiko, OleksiiItem Digital Technologies as a Factor of Transformation of Learning in the University Education(2024) Sheiko, Anastasiia; Kharchenko, Andriy; Nalyvaiko, Oleksii; Kreydun, Nadiya; Ptushka, Anastasiia; Khatuntseva, Svitlana; Zotova, LiliyaThis article investigates the transformative impact of digital technologies on university education, particularly in light of the accelerated adoption driven by the COVID-19 pandemic. The study aims to explore how these technologies have reshaped teaching and learning processes, focusing on their effectiveness, the challenges they present, and their future potential.Item Gamification as a New Format of Projects Method in Blended Learning Conditions Studying Disciplines of the Pedagogical Cycle(2021-12) Nalyvaiko, Oleksii; Zhukova, Oksana; Shvedova, Yaroslava; Ivanenko, Liudmyla; Nekrashevych, TetianaThe paper discusses the main issues of organizing the learning process based on the gamification. The publication analyzes the main provisions of the application of elements of gamification in the process of teaching students. The study proposes to consider gamification as a new format of the project method in the context of blended learning in the study of disciplines of the pedagogical cycle by students of humanitarian and natural specialties. We analyzed the main didactic Classcraft platform capabilities. Developed by students within the framework of the “Pedagogy” discipline a brief structure of the “Adventurers” quest was present. The algorithm of the students' work included following steps: choosing a project theme (name of the game); composition of the game (stages); development of the game as a digital product (elements); analysis of the implementation of the game as a digital product (difficulties and prospects); analysis of the results of joint digital project activities of students, indicating positive and negative aspects. We considered the positive aspects of using digital applications and platforms to improve teacher skills. The conclusions provide consolidated proposals for the use of gamification, such as: its implementation in the educational process is aimed at the development of intellectual, social, emotional, technological segments of the personal development of students; the use of gamification has a positive impact on the development of students and teachers soft skills and helps to improve their professional skills.